Space marines tiers at this stage?

Discussion in 'Warhammer 40,000' started by AlexZ, Mar 21, 2017.

  1. AlexZ

    AlexZ Member

    Joined:
    Feb 25, 2017
    Messages:
    115
    Likes Received:
    7
    Howdy,

    I aint much into competitive play but I was wondering what are the best current SM chapters in the current meta.

    For what i know so far it would go as follows:

    Ultramarines

    Iron Hands

    Dark Angels

    White Scars

    Imperial Fists

    Raven Guard

    Blood Angels

    Space Wolves

    Black Templars

    Salamanders

    What do you guys think?
     
  2. JimGoodman

    JimGoodman Member

    Joined:
    Feb 25, 2017
    Messages:
    50
    Likes Received:
    1
    You forgot Grey Knights, but they'd be way at the bottom anyways.
     
  3. Terry1

    Terry1 Member

    Joined:
    Mar 4, 2017
    Messages:
    37
    Likes Received:
    1
    I personally play BA and they are quite weak imo bc melee based and no access to a lot of shooty options. Tried an Ultramarine Battle Company yesterday and shooting is absurd + free razorbacks/pods...

    Iron Hands and their free FNP + IWND tanks/characters + free Power of the machine spirit on all vehicles make them super durable and annoying to deal with. Oh and stupid bike command squad with 2+ FNP Chapter Master w/Gorgons Chain...

    Concerning DA, Ravenwing seem to be their strongest army lists because of grav guns and rerollable jinks with 5+ snap shots.

    Dunno much about SW but melee based Marines is usually subpar in my experience.

    Dont know much about Raven Guard either!
     
  4. AlexZ

    AlexZ Member

    Joined:
    Feb 25, 2017
    Messages:
    115
    Likes Received:
    7
    Dont underestimate combat doctrines. Being able to reroll nearly all to hits with a Gladius Strike Force (with Battle Demi + Gladius + Ultramarines you have a total of 5 doctrines in one game, 2 of which you can choose) is insane as all your shooting is nearly twin linked whenever it matters the most. It is stronger than Imperial Fists as you get to reroll other stuff than solely bolters. You can really focus fire super easily and wipe entire blobs in a single turn.

    Concerning Salamanders, I think they are the weakest because being able to fire stronger flamers and/or meltas has limited use and you will lack flexibility. What do you have against tough elites like Necron Wraiths or Flyers? Cant Ultramarine doctrine'd tacticals do the same job as your Salamanders tacticals? Really unconvinced by this chapte
     

Share This Page

  • About Us

    WarhammerCommunity.com is the best place to discuss Warhammer.
  • Quick Navigation

    Open the Quick Navigation

  • Like us on Facebook