Endless Wars of a Dozen Warhammer Games
Warhammer, metal, and plastic soldiers. Could we sum it up like that? Not exactly. There have been card games, board games, black metal albums, novels, pen-and-paper RPGs, and there’s more. yes, the video games tuning up to about a dozen releases. It does not get any better.
The Space Hulk Series – 1993
Did they scare you? Warhammer 40,000: Space Crusade pitted the fearsome Terminator Space Marines up against Genestealers in a fraught, Aliensesque battle for survival.
Warhammer Epic 40,000: Final Liberation – 1997
Final Liberation was a combat simulation. The rise of Real-Time Strategy has seen turn-based go the way of the point
Warhammer 40,000: Chaos Gate – 1998
Chaos Gate was a top-down isometric turn-based game focusing on a Marine squad.
Warhammer 40,000: Fire Warrior – 2003
The recasting of the franchise rooted in mass combat.
Warhammer 40,000: Dawn of War – 2004
DoW returned the franchise to its war game roots, breaking away from the turn-based and putting things squarely into real-time. DoW had a lot of balance, a lot of tactical options, and felt very, very 40K indeed.
Warhammer 40,000: Glory In Death – 2007
Warhammer 40,000: Dawn Of War II – 2009
Maybe most players play Warhammer because of how much it translates the future of our own planet. We deplete our earthly resources and take to the unknown realms of space in search of more. Only to find enemies who do not care if we survive on noot.
Some play Warhammer since it takes them away from a real war of life to an open ground where they can defeat their problems. dressed in army clad, they send their armies to root, loot, shot, and capture, It is far from the realities in which they live,
so, after more than twelve games and countless videos, they come to a game where they continue tomorrow. They fight battles that they can win against enemies they may defeat.