Total War Warhammer 3 Hotfix Removes Humorous Bugs From Game
It may be the funniest update of the century or the Warhammer gothic genre. During Total War: Warhammer 3, the Empire’s Pistoliers turned invisible, enabling them to fire pistol shots at the enemy. But it was funny to see horses gallop up to zombies and the undead crumble to dust just because the animals neighed at them.
Nevertheless, it’s probably for the best that the rendering issue with Pistolier models has been resolved – one of several bug fixes included in Total War: Warhammer 3.
In addition to the big ticket items from the previous hotfix, which addressed an issue that prevented vassal states from paying due tribute, this time, those who dodged taxes paid only a fraction after reloading their game.
Total War Warhammer Releases New Hotfix
Total War: Warhammer 3 Hotfix 5.1.2 patch note Read full details here
- Fixed an issue where vassal income would significantly reduce after loading a save following the removal of a vassal due to endgame objectives. This was caused by the game subtracting the previous tribute from the income without resetting the tribute value, leading to repeated incorrect deductions. We missed this specific issue initially, but we believe this updated solution resolves all related problems.
- Fixed an issue with the ‘Continue Campaign’ button in Launcher not continuing the campaign, and instead redirecting to the main game screen.
- Fixed a crash that occurred when players overcast a spell while commanding a unit with multiple shot types in battle. This issue was identified and resolved thanks to detailed reports from our community forums!
- Fixed the following abilities not affect units that were not nearby when the battle began: Rune of Stoicism, Ancestor Rune, Rune of Courage, Spirit Conduit (Hierotitan)
- Fixed an issue when the general was removed from the military force, the unit would become a colonel and be treated by the UI like a hero rather than a normal unit.
- Fixed an issue where river crossing battle maps would not trigger when fighting on river crossings or alongside rivers on the Immortal Empires campaign map.
- Fixed rendering issues with Pistoliers unit which would result the rider model not being visible.
Fixed an issue where playing custom battles as Daemons of Chaos, using the Shadow Legion color scheme, the army abilities would be missing.