Warhammer 40K: Darktide Get New Update
Warhammer 40K: Darktide’s new Unlocked and Loaded is the new update, and with it, a new event, gameplay changes, and a new trailer. So kit yourself out, and let’s see what’s new on Tertium.
It’s a massive update, so large that it has four sections. And that’s just the beginning. Besides the new update, there’s also the unrelenting hordes live event, which gives you plenty of chances to use your new gear.
“A platoon of Moebian 21st soldiers has been infected by the Blight. Their armor will make them harder to deal with than the usual hordes you encounter.
Play missions with a set of new Special Conditions, “Infected Moebian 21st”, and as a team collect Grimoires or Scriptures to earn rewards. This condition will only be available during the event and will appear on both the Standard and Auric mission terminals.”
Warhammer 40K: Darktide Get New Update
There are new talent trees to play with, weapons have been adjusted, Thunder Hammers now are good. There’s a lot to love about the new update. It’s live now, and Darktide is on sale on Steam at press time, so if you’re thinking about jumping in, now is the time.
Unlocked and Loaded, the game’s big update will be released on September 26. The update’s patch notes comprise 28 pages. The level of transparency and community engagement is rarely seen and deserves a tip of the hat. Here are some of the changes made in the update, you can read the rest here
The Thunder Hammer family of weapons suffered for being over-specialized into the Monstrosity-removal niche, while being very underwhelming against most other threats and in general failing at keeping up with the increased intensity of high difficulty missions.
With the following changes we aimed at rebalancing the weapon to preserve its single-target focus, but also to make it more well rounded and more exciting to use in all situations.
While the upper end of the damage on Special activated attacks against the Unyielding armor type has been lowered to prevent unhealthy 1-shots of Monstrosity enemies, the damage against Carapace Armour has also been significantly increased to conversely be able to more effectively handle Elite enemies like Maulers and Crushers (potentially dispatching them with a single well placed hit).
The Light activated attack damage profiles have been improved to reward weakspot hits and to more easily eliminate any human-sized enemy.
The self-stun after a Special activated attack has been significantly reduced on both marks, and differentiated between Light and Heavy attacks.
This will make it way easier to find a window of time to deliver its devastating activated blows without being overly punished by other enemies.