Warhammer 40k: Rogue Trader Trailer Pits Choice VS Consequence
In the latest trailer for Warhammer 40k: Rogue Trader, developers discussed the game’s emphasis on choice and consequence. This can be seen through the conviction system, which functions as alignment in the game. Every turn on the road has a unique finish line. The bigger the choice, the greater the impact. When players explore the game world, they will be faced with difficult options that have far-reaching effects.
A player’s convictions are measured on three concepts: I
- Imperialis
- Hereticus
- Benevolentia
Imperialis reflects loyalty to the god-emperor, whereas Hereticus expresses power over morality.
A way apart is Benevolentia. It rewards players for taking actions that prioritize the value of individual human lives. Players can improve their conviction levels to unlock new trophies including: dialogue options, events, and abilities. It can also impact how NPCs interact with them.
Xavier Calcazar is introduced as a character who personifies consequences. The choices made by players will attract the attention of the Inquisition.
Interactions with Calcazar may reward players with a chance to change the direction of the story. It is possible to align too strongly with Hereticus or Benevolentia without losing the game outright. Although this could backfire and attract unwanted scrutiny from the Inquisition.
According to the game’s community manager, the endings in Rogue Trader won’t be distinct. Instead, a cohesive epilogue that reflects the player’s choices in the game. Major decisions will greatly impact the story, while minor choices will have a positive effect.
With the conviction system in Rogue Trader, players can control the outcome of the story through the choices they make. Balancing the different axes of conviction is crucial as players navigate the dangerous world of danger, space marines, and the formidable Inquisition
Choice and conviction os a part of our reality. Our overall freedom and success depend to a great extent on the choices we make.