Warhammer 40k: Rogue Trader Gets New Patch
A new update for Warhammer 40k: Rogue Trader has been released by the developer Owlcat Games. The patch will be available for Mac and consoles shortly. The next update will focus on abilities, items, and features that improve quality of life.
A post on the community website indicated the preset of the update. “This time we’ve addressed a few progression-blocking bugs, including non-starting cutscenes, and fixed some incorrectly functioning abilities. We’ve also dealt with some desyncs in co-op, which should make your multiplayer games more comfortable.”
Patch Notes
This is a summary of some of the update impacts and changes. You can find complete details at the Owlcat Games Steam website. Warhammer 40k: Rogue Trader has received ongoing updates since its launch last year.
Narrative
- In Act IV, during Marazhai event on the officer deck, the dialogue could begin before all the daemonettes were dead – fixed;
- After winning the second fight on the arena in Act III, dialogue sometimes would not start, blocking further playthrough – fixed;
- Fixed a case of dialogue getting stuck in Marazhai’s personal quest;
- It was possible to enter Jae’s personal quest zone on Footfall without her, causing the quest to get stuck. Fixed – it is now mandatory to bring Jae to her quest;
- Fixed a broken option in the Blood Ties quest;
- Fixed a bug potentially preventing the final romance event of Yrliet from starting;
- Fixed multiple cases of cutscenes and dialogues not starting in Act IV;
- In Jae romance, some scenes could play in wrong order under certain circumstances, breaking the narrative consistensy – fixed, they will now play in the right order;
- Fixed a problem with Jae romance which could get the player stuck in black void after the scene;
Mechanics
- Fixed cases when Characteristic Training didn’t grant proper bonuses;
- During Marazhai’s event on the officer deck, some traps were non-disarmable – fixed;
- Aurora in Act I final encounter wasn’t shooting the second shuttle under certain circumstances – fixed;
- Plasma Explosion (effect of overheating Plasma weapon) was not affecting the wearer of the plasma weapon – fixed, IT BURNS NOW;
- Inscribed Soul Sanctioned Psyker talent did not work correctly – fixed;
- Usage of Grand Strategist stratagem abilities, navigator ability Spot of Apathy, psyker pyromantic powers Inflame and Orchestrate Flames, psyker divination powers Precognition and Prophetic Intervention and triggering Perils of the Warp in range of melee enemies provoked attacks of opportunity. It was not intended, fixed;
- Some AP cost decreasing talents could decrease AP below restrictions, making some abilities free – fixed;
- Fixed a minor case of invisible loot container at Rykad Minoris;