Warhammer 40K vs Kings of War
In the miniature games world, Games Workshop is king. Being a king means having allies and enemies, but in business, we prefer to call them partners and competition. There seems to be a noticeable competitor for the king.
Known as Kings of War, the miniature game has been highly touted by many tabletop game critics, including Wargamer, as the best alternative to Warhammer 40K. Starting with the Wargamer review, it seems that there are more personal battles than would meet the eye.
According to the article, Kings of War is being designed and developed by several ex-Games Workshop employees. They have seen how the cookie was made and believe they can do a better job. yet, how does the cookie crumble?
The article states three weaknesses or Cons of the game.
- No ability to react during opponent’s turns
- ‘Units’ are single models with large bases
- Armies are huge, so there’s lots of painting
The writer then concludes that “This system has few fiddly bits to keep track of, and turns are fast playing. You may not feel that you’re really moving around ‘units’ of troops, just exceptionally large single models.
“Kings of War is much simpler than Warhammer The Old World. The active player is the only person who rolls dice, making rolls to hit, wound, and to try and break the leadership of enemy units.”
A Reddit post on the same issue seems to paint the same impression. Only that the player considers Kings of War to be too simple.
“As much as I’m loathe to ever play Warhammer again I personally find Kings of War a bit too simple for my tastes. ”
While there are a dozen more tabletop wargames on the market, most of them tend to have one thing in common – ex-employers of Warhammer 40k. In the end, each game will take a swing at the king, but it won’t be an easy battle.