Warhammer: The Old World Factions
As we await the launch of Warhammer: The Old World, gamers are getting to collect their new miniatures and rulebooks. However, not all Old World factions will receive new books and statues. Games Workshop has divided the factions into two groups: Core Factions and Legacy Factions.
Core Factions: According to Games Workshop, core factions will be pivotal in the narrative expansions and supplements, receiving “shiny new miniatures” along with “the return of many classic models”.
Legacy Factions: While legacy factions are not featured in Warhammer: The Old World’s initial narrative, GW says that “legacy faction army lists will be made available in pdf format” for members who already own classic armies.
Additionally, there is a third category of factions that Games Workshop has revealed they have both designs and rules for, but that weren’t on the Core and Legacy faction lists. These may be in a future supplement.
The Human Empire: During the times when the four Elector counts and their duchies contested for the throne, there was certainly room for sub-factions.
With one of the largest and most flexible rosters of any Warhammer army, the Empire is humanity’s most powerful nation. A lot of its army made it into Age of Sigmar in the Cities of Sigmar range.
After Games Workshop announced the Cities of Sigmar would get their own unique models, it removed those kits from shelves. However, it promised they would return in Warhammer: The Old World.
For more than a thousand years, the Dwarfs have been allies of the Empire of Man. Sigmar’s mighty Warhammer Ghal Maraz, as well as Runefang blades wielded by the twelve Elector Counts, have been designed and made by the Dwarfs.
Despite their incredibly powerful magic weapons, artillery, and massive numbers, they always suffered from their stumpy legs. This makes it nearly impossible for them to set up favorable attacks on the tabletop.