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Total War: Warhammer III Releases Update 2.2

by on October 19, 2022
 

Creative Assembly just dropped the latest Total War: Warhammer III patch. It contains the usual balancing and tweaks, but also adds some new content free of charge: the third Regiments of Renown unit.

  • Changes to settlements and garrisons to reduce the frequency of settlement battles.
  • Additional flavour for some of the special settlement garrisons—including Karak 8 Peaks, Black Pyramid, Skavenblight and more—by allowing them to use additional units.
  • A character experience rebalance, reducing the importance of victory types and focusing on enemy unit destruction.
  • Tweaks to the victory objectives of several legendary lords, including those of the Lizardmen, High Elves and Empire.
  • A game mode split option has been added to ranked multiplayer, letting you join separate queues and giving you greater control of your online experience.
  • Adjustments to AI aggression, strategy and overall game difficulty.
  • Plus, monsters are invading the old world in the form of Regiments of Renown III, and a new endgame crisis brings ruin-death to all! Yes-yes…

Here are the units now ready for service in the Regiments of Renown. There’s a heavier emphasis on monsters this time, with Frosthorns, Bloodthirsters, or if those aren’t to your taste, a smelly thing named Uncle Furuncle, the “Great Unclean One.” See, something for everybody.

THE GREEN GUARDIAN – Terracotta Sentinel
GRAND CATHAY

Centuries of silent sentry duty at the edge of the Warpstone Desert has been broken by a stunning display of choreographed violence. Foes stand little chance against the enchanted behemoth towering above them.

  • ABILITY: Redirecting Aura – Enemy units within range of the aura will have their projectiles redirected back at themselves.
  • STAT ADJUSTMENT: Increased Missile Resistance

KHORNE’S BLOODY FIST- Bloodthirster
KHORNE

Even by Bloodthirster standards, the Bloody Fist stands apart. With every savage-yet-precise blow, it grows stronger, while its enemies are pounded to a gory blot on the landscape.

  • ABILITY: Goreshell: The Bloodthirster – Gains Damage Resistance when near large enemy targets.

THE FROZEN HEART OF WINTER – Elemental Bear
KISLEV

More than a mere bear, this elemental creature has all the pride and rage of its beleaguered Motherland distilled into its colossal, icy form.

  • ABILITY: Heart of Winter Spell (Bound Version) – Creates an area that damages nearby enemies over time.

UNCLE FURUNCLE – Great Unclean One
NURGLE

Those who’ve heard of Uncle Furuncle know to steer well clear of his gaseous girth, lest a torrent of putrid filth descend upon them from gods know where.

  • ABILITY: Defiling Deluge (Active) – Uncle Furuncle heals himself while damaging enemies around him.
  • SPELL UPDATE: Miasma of Pestilence → Spirit Leech

THE SNOWHORN OF MOURN – Stonehorn
OGRE KINGDOMS

Used to living in the sub-polar temperatures of the Granitetooth Graveyard, this characteristically vicious Stonehorn knows how to use the icy cold to its best advantage, bringing far more than mere heft to the fight.

  • ABILITY: Glacial Defence (Active) – Stonehorn gains increased armour and missile resistance, at the expense of some speed.
  • ABILITY: Frostbite – Reduces the speed of enemies this unit strikes in melee.

THE MARQUIS OF MASOCHISM – Keeper of Secrets
SLAANESH

“I have such sights to show you!”

  • ABILITY: Feasting on Fear (Passive) – Regenerates health based on number of enemies who have had their morale break around the Keeper of Secrets.
  • SPELL UPDATE: Lash of Slaanesh → Phantasmagoria
  • SPELL UPDATE: Acquiescence → Enfeebling Foe

THE GOLDEN GRIFFIN OF THEURGY – Lord of Change
TZEENTCH

The most powerful of the Changer’s chosen confuses and beguiles before swooping in to give his enemies a bloody, merciless mauling.

  • ABILITY: Increased Armour (permanent Glittering Robe)
  • SPELL UPDATE: Blue Fire of Tzeentch → Searing Doom
  • SPELL UPDATE: Pink Fire of Tzeentch → Gehenna’s Golden Hounds

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